Insect Prison REMAKE update v1.10


The second version on the extension roadmap is now ready. It comes in a turbulent time as when we were finishing the version just before the weekend, a close relative was hospitalized with a serious problem. Fortunately he is stable now and will return home next week. Meanwhile Grey took over the last work so we could still get a version ready this weekend.

Back to the update: The main focus of the version was the Combat Rework 2, that was worked on based on a poll asking what people would like to see to improve the combat system.

image.png

Based on this, a lot of changes were made to it so bear with us and please, play the new combat tutorial!!! I’m sure it will help a lot with the information on the new rework :).

Also, every enemy party has an escape scene now and you can collect them, and 2 of those scenes had awful “photoshop” edits by me to make them more unique, which was a lot of work because I’m bad at GIMP…

Improved Look

Redrawn all UI elements to improve their resolution and colors, this also includes the title screen background and also the game cover. I think it looks more interesting now, but let me know what you think :).

Also checkout the new Status Screen, new work there commissioned to Y.H.K. This was our first investment of the donations as a try out, we will try to work with the same artist for further CGs, so the artstyle will change a bit on the future, but for now we still have some CGs from Atela left.

More Escape Scenes

This are very small, but were the most requested change in the combat system, so here we are :D. All escape scenes are also unlockable on the recall screen, so they can all be collected and skipped later.

  • Parasite Beast (Failed Escape) - Same as before, but just slightly shorter
  • Wharf Roach (Failed Escape) - Only reuses CGs
  • Jellyfish (Failed Escape) - Only reuses CGs
  • Egg Fly (Failed Escape) - Uses unused CGs and some “photoshop” edits
  • Giant Slug (Failed Escape) - Reuses CGs with some heavy “photoshop” edits

Combat Rework - Part II

The last “grand” combat system rework, from here on out, only small improvements or fixes will be added. Touching this system is always a massive workload…

MANY things were changed, so I highly suggest everyone migrating to this version to start a new game to play the new tutorial, only to understand the new combat, as it would be easier than reading this changelog in full.

The most important is that now during battles, you pick an action per enemy per turn, and not just 1 action per turn. This changes the battle dynamics a lot, so I advise again to play the tutorial for the details.

New counter/action distribution:

  • Melee Attacks (previously Fast Attacks) counter Grab/Push
  • Grab/Push (previously Parry) counter Guard
  • Guard counter Melee Attacks

As you can see, main actions were reduced from 4 to 3, Heavy Attack is now Heavy Strike, a special move along side Precise Strike. The special moves work similar to the spells when using the Magic Book, but without any item. The idea was provided by Lightning_Dragon.

Assorted Stuff

Mostly fixes from version 1.05 (1.5) and an important feature suggested on the comments. You can now import/export save files to another directory. This was tested on all platforms except for MacOS, but do let me know if you encounter issues.

Please note that this import/export feature requires permission on Android for accessing the storage. If you want to import/export you can temporarily give the permission, and then remove it after importing or exporting, because the game does not need the permission to do anything else.

Changelog

v1.10

  • (MOD) Recompiled the engine with less modules (smaller game)
  • (MOD) Increased resolution of the UI (redrawn all elements)
  • (MOD) Clicking the Itch.io link now asks for confirmation
  • (MOD) Changed Leah portrait CGs with new ones by Y.H.T.
  • (MOD) Split erotic and vital stats on the status screen
  • (MOD) Combat now allows one action per enemy
  • (MOD) Stun and Charm states now work against the player
  • (MOD) Reworked the effects of most weapons and armor
  • (MOD) Rewritten the tutorial for the new changes
  • (MOD) Reduced the health points on Egg Fly party
  • (MOD) Adjusted escape and resist chances
  • (FIX) Problems with version checking on startup
  • (FIX) Items found not matching the said amount
  • (FIX) Winning battles gives a double prize
  • (FIX) Dodge action was repeatable with “Repeat Last”
  • (ADD) Options to import/export saves on the Load/Save menus
  • (ADD) Background music to the tutorial
  • (ADD) States now have a separate icon from the last action icon
  • (ADD) Fear state (prevents attack actions from being used)
  • (ADD) Poisoned and Suppressed as states
  • (ADD) Push action to combat (replaces Parry)
  • (ADD) Heavy Strike and Precise Strike special moves
  • (ADD) Escape scenes to the Recall menu
  • (ADD) Egg Fly, Giant Slug, Jellyfish and Wharf Roach escape scenes
  • (REM) Heavy Attack and Parry combat actions
  • (REM) Auto battle (needs to be redesigned)

Support Helpers

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Files

Insect Prison REMAKE - Windows 356 MB
Version 1.10 22 days ago
Insect Prison REMAKE - Linux 360 MB
Version 1.10 22 days ago
Insect Prison REMAKE - Mac 332 MB
Version 1.10 22 days ago
Insect Prison REMAKE - Android 406 MB
Version 1.10 22 days ago

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Comments

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(+1)

Hello again I got another suggestion! But just a small one because my pea sized brain cannot think of a big suggestion.

Add a extension of the beach since it's looking kinda plain back there.

2 enemies

Crab (big or small)

Spider crab (big)

Crab has a special ability! It called "pinching hold" it basically holds the player in place and skipping your turn.

Spider crab also got a special ability! "Swiping claw" it does small damage about 10-30 DMG but it lowers your defense by 75% and if possible it can disable one of your attack button for 1 turn.

Maximum for both: 2

Also new material from them!

Hard Shell or Hard Claw

It can be used for a weapon or used for a healing item better than bandage

Thats all! <3

(+2)

I have been summoned to make another suggestion

REINFORCED SHEILD!

TORCH

AND 1 AREA

Add the cave (idk if I already submitted one like this)

The cave have 3 sections 

1. Entrance

2. Middle part

3. Ending part (torch needed)

This is basically the better version of mining but with one new enemy (25% of encountering while mining)

Rock bug (75% defense & HP and weak attacks)

+ 2 new ore jade and Ruby which is needed to craft

"THE RING OF LUCK"

"THE RING OF LOVE"

you can decide the ability of these two rings and you can add other items for these new ore

Also this is found from exploring cliffside 10-30 times

(IM SORRY I BROKE MY DAILY SUGGESTION PLS FORGIVE ME😔)

Please buff boomerang 

(+1)

Hey Kyle,

Been a while :P. So basically, an extension to the cliff and mining area I see. We were planning to add a sort of cave, but were not considering mining on it, let’s see how it ends up when we get there :).

Also, do you think the Boomerang is too weak currently?

洞穴会增加新的昆虫吗?--

(+1)

If we get to add caves, we will probably add new insects to fill them in. In our plans, any new areas, with one very specific exception, will be accompanied of new encounters, or at least it is what we wanted to do.

Oie eu queiria saber se foi adicionado algum novo inimigo no jogo

Hey there Adam222,

Not in this version. It will probably take some updates until we add a new enemy, but we will let everyone know which updates will have new enemies with the roadmap :).

(+2)

(+1)

It was my face when I opened all the available sex scenes🤣

hello how do i get libido herb i'm looking for it but i can't find it i got it but i don't remember how?

Привет , ищи её на болотах

(+2)(-2)
On the rule34.xxx website under the mushi no kangoku tag there are scenes with characters that are not in the game, for example this one, does anyone know where these scenes are from?

Along with the original game, the author(Atella/VISCARIA)also made cgs from the same universe but never implemented them in the game. I don't know if eroism plan on adding them all into the remake tho

(+3)

We did request permission for use of 2 other collections, but unfortunately, Atela did not provide explicit authorization for their use, so any new scenes have to be brand new content. I think inspiration is still a valid source however :).

Who can tell me how to collect new scenes.

the new scenes in the current version is by failing to escape by the Slug, Egg Fly, Warfroaches (the small ones), Parasite beast, and the Jellyfish.

But if you talking about the other scenes in the previous versions, its by using the charm ring, get defeated from 0 - 9 lewd level, and by collecting flowers, banana, or dinking water.

I can escape success every time I fight, is there any way to fail

Higher lewd level and lust has higher chance of making you fail an escape

In case of doubt, feel free to check the Scene Guide at https://eroism.itch.io/insect-prison-remake/devlog/825035/insect-prison-remake-scene-guide :).

(+1)

New version 🎉🎉🎉

Hope you enjoy this update :).

(+1)

Good that the close relative is alright, hoping for an fast recovery,also,great update,thanks for working even through rough times for us,you guys are the best

Hey Kaja2006,

Thank you for the wishes. He was discharged already and is recovering at home. It will be a long recovery but I think the worst is over now :).

Finally after a long wait my favorite game is updated too. I would like to thank you game developers who have worked hard to make the update Bahasa Indonesia:

Hey there s.Shark.HAO,

Thank you for the support :D.

Hello, this update was good, the new fighting style is really cool, but I was sad that there weren't more scenes, but the game is great.

Hey Anonimo_6661,

You have the new escape scenes, but yeah, I understand, is not the same as completely new scenes.

Thank you for the feedback on the combat rework as well :).

(+1)

Hello, when you masturbate at the last action value, the action value is gone, but when you want to go back to the house, the enemy comes again, and the result is that the enemy is stuck and has no display

Thanks for reporting! I haven’t tested it out yet, but I think there’s been another report of this issue.