I’ll take the toggable game overs into consideration, however I don’t see much gain from such a feature, since you can easily save most progress just before reaching it.
It depends highly on the availability of CGs and the workload that such features would bring. The main objective currently is to reach the original game’s point.
Wow. It's kinda strange... And cool at the same time. I'd like to help in dev with this one but I know NOTHING about original game. And I don't think that this project need more than one programmer. Anyway, I'm gonna look forward on it.
Thank you for the offer! I believe the programming aspect is well covered for now, what I’ll eventually need is probably an artist, but that time is yet to come.
Greetings. I would like to know what engine this game was built on. I think I’ll study this issue, figure it out, and maybe even try to translate it for myself.
its a very cool game cant lie, maybe you could add more stuff to it maybe? i mean its a well good game and good plays and stuff… but to much of the same thing! Maybe you could add more stuff?
Great Game! <33
I’m not entirely sure what is your question, but currently there are 3~9 scenes, depending if you count the variations. You have 3 scenes for the Wharf Roach, 2 for the Parasite Beasts and 3 for the Parasite Worm.
For the normal cases, different scenes trigger based on lewdness level and if your are defeated, fail to escape or caught in battle, depends on the enemies you’re facing. The Parasite Worm scenes trigger differently according to the sleep choices and number of scenes already played/skipped.
Thank you for answering my question, but I have other MOBS besides the dog, paresite, cockroach, because I saw some video images there are other MOBS besides them.
What you have seen must have been from Mushi no Kangoku, the original game. This remake is still under development, so many of the enemies and scenes are not yet implemented.
You can follow the roadmap on the top of the page to have a rough idea in which versions the scenes will be added :).
Thank you for remastering the game, I was very pleased with the geme play, congratulations, continue the evolution and continue developing the incredible game
It is possible to build an APK for Android, but I don’t have much free time to test such a version, so the support I would offer would be very limited.
The UI is pretty slick! For my taste, the scenes drag on a bit with too little variation, but the speed function helps with that; wish I could have a speed in between normal and hyper, though. Looking forward to more!
The scenes were kept as close to the original game as possible, with the addition of the fast-forward feature (right mouse button) to speed them by x8.
However I understand that even with the “Long Animations” option toggled off, the scenes might be a bit long for some people.
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Are you open to suggestions? Could you please implement a toggable cheat about not getting game overs over lewdness?
Always open to suggestions and ideas :).
I’ll take the toggable game overs into consideration, however I don’t see much gain from such a feature, since you can easily save most progress just before reaching it.
Do you plan to add what Atella planned, this is the birth?
It depends highly on the availability of CGs and the workload that such features would bring. The main objective currently is to reach the original game’s point.
It is difficult to say, which version did you run? And does this happen in all battles, or only with a specific enemy?
No one can stop me from going into nsfw games and posting memes
Wow. It's kinda strange... And cool at the same time. I'd like to help in dev with this one but I know NOTHING about original game. And I don't think that this project need more than one programmer. Anyway, I'm gonna look forward on it.
Thank you for the offer! I believe the programming aspect is well covered for now, what I’ll eventually need is probably an artist, but that time is yet to come.
Greetings. I would like to know what engine this game was built on. I think I’ll study this issue, figure it out, and maybe even try to translate it for myself.
The engine is available on the game’s information section :), its Godot. Would you like to translate the game?
Yes. I mostly work with the Ren'Py engine, but I want to learn something new
I got to the game files and started the translation. Then think about how to translate all this back into an exe file
In case you need support on that part, you can provide me the translated files and I build and upload your translation on this page.
Good. I will first try to make an exe file myself, if it does not work out, then I will contact you. But if I can, I'll report it anyway. Ver. 0 . 40
its a very cool game cant lie, maybe you could add more stuff to it maybe? i mean its a well good game and good plays and stuff… but to much of the same thing! Maybe you could add more stuff? Great Game! <33
Thanks!
The remake will include all the content from the original game at least, or most of the content.
The roadmap gives an idea of the main things that still need to be added from the original game.
Alright! Il be looking forward to it <3
There are other sensual scenes because I'm 101 I'm just uncertain and dogs and it doesn't change what I should do????
I’m not entirely sure what is your question, but currently there are 3~9 scenes, depending if you count the variations. You have 3 scenes for the Wharf Roach, 2 for the Parasite Beasts and 3 for the Parasite Worm.
For the normal cases, different scenes trigger based on lewdness level and if your are defeated, fail to escape or caught in battle, depends on the enemies you’re facing. The Parasite Worm scenes trigger differently according to the sleep choices and number of scenes already played/skipped.
Thank you for answering my question, but I have other MOBS besides the dog, paresite, cockroach, because I saw some video images there are other MOBS besides them.
What you have seen must have been from Mushi no Kangoku, the original game. This remake is still under development, so many of the enemies and scenes are not yet implemented.
You can follow the roadmap on the top of the page to have a rough idea in which versions the scenes will be added :).
Thank you for remastering the game, I was very pleased with the geme play, congratulations, continue the evolution and continue developing the incredible game
wtf
Indeed
Can add android version
It is possible to build an APK for Android, but I don’t have much free time to test such a version, so the support I would offer would be very limited.
I might try it in one of the future updates.
Thanks for information i can wait for this
The UI is pretty slick! For my taste, the scenes drag on a bit with too little variation, but the speed function helps with that; wish I could have a speed in between normal and hyper, though. Looking forward to more!
The scenes were kept as close to the original game as possible, with the addition of the fast-forward feature (right mouse button) to speed them by x8.
However I understand that even with the “Long Animations” option toggled off, the scenes might be a bit long for some people.